if SERVER then
	registerCommand("slay", "Kills the player you specify", function(param)
		local slayMsg = "caller slayed target"
		if param["settings"]["slay_msg"] then
			slayMsg = param["settings"]["slay_msg"]
		end
		local slayTable = {}
		slayTable["caller"] = getCaller(param[1])
		local targs = string.Explode(" ", param[3])
		for i, targ in pairs(targs) do
			local plyTarg = getPlayerByName(targ)
			if plyTarg then
				slayTable["target"] = plyTarg:GetName()
				display(param[1], "slay", { plyTarg } , parseDisplayMessage(slayMsg, slayTable))
				plyTarg:Kill()
			end
		end
	end)
end